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Ich habe mich bei c-date❤friendfinder, joyclub etc. registriert. Doch alle Seiten sind kostenpflichtig. Und man scheint abgezockt werden zu sollen. Man bekommt kurz nach der Anmeldung unzählige E-Mails, die man aber nur lesen kann wenn man bezhalt. Ich habe mehr als 20 Seiten getestet. Jetzt habe ich eine relativ neue Seite gefunden die komplett kostenlos und werbefrei ist. Ich hoffe die entwickelt sich :-) xhuntr. [+]
Projekte & LinksIch habe mir vor einiger Zeit eine Wii U zugelegt und spiele damit ab und an mit Freunden MH3U. Ich bin zwar noch ein relativer Neuling (JR6), wollte aber mal nachfragen ob noch andere Spieler, die am Wochenende mal Lust auf eine Partie hätten, herum lungern. [+]
PC & Konsolen SpieleTHE LAST WITCH HUNTER 54904 Studio: Summit Entertainment (Lionsgate) Director: Breck Eisner ("The Crazies - Fürchte Deinen Nächsten") Screenwriter: Burk Sharpless, Matt Sazama, D.W. Harper, Melisa Wallack Starring: Vin Diesel, Rose Leslie, Michael Caine, Elijah Wood RlsDate: TBA 2015 Info/Inhalt: The Last Witch Hunter erzählt von einem Hexenjäger (Vin Diesel), der sich mit einer Hexe (Rose Leslie) verbündet, um noch bösere Hexen und Zauberer zu bekämpfen. Diese vermehren sich bedrohlich, nachdem sie bereits einen Großteil der Hexenjäger getötet haben. [+]
Kino, Filme, Streaming, TvSTORM HUNTERS (dt.Titel) 54775 Official Website: IntotheStormmovie.com Studio: New Line Cinema (Warner Bros.) Director: Steven Quale Screenwriter: John Swetnam Starring: Richard Armitage, Sarah Wayne Callies, Matt Walsh, Alycia Debnam-Carey, Arlen Escarpeta, Max Deacon, Nathan Kress, Jeremy Sumpter, Kyle Davis, Jon Reep, Scott Lawrence Release Date: 21 Aug 2014(2D theaters and IMAX) Info/Inhalt: In kürzester Zeit jagt eine ganze Reihe von Tornados über die Kleinstadt Silverton hinweg und richtet erheblichen Schaden an. Allerdings erfährt die Gemeinde, dass das Schlimmste eigentlich noch bevorsteht. [+]
Kino, Filme, Streaming, TvSuchergebnisse: the hunt for the amber room
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The Internet Is For Porn.
YouTube
Bitte erleuchtet mich
Also beide Videos sind ja geil. my Dell is for Porn. ;o)))
Aber das erste ist ja richtig gut gemacht.
Hier der Ursprung von diesem Lied:
Avenue Q - Wikipedia, the free encyclopedia
, MM
Avenue Q - Wikipedia, the free encyclopedia
Guild Wars - The Internet is for Porn - YouTube
Internet is for Porn By Kanio - World of Warcraft Movies
ich hoffe die links helfen dier weiter.
The Witcher 3: Wild Hunt - Seite 11
In dem ganzen Plündergut habe ich schon echt nette Sachen gefunden, da ist teils Zeug bei. nur leider schaff ichs immer nur 2-3 Stück abzugrasen, dann bin ich wieder überladen. Die ganzen Alchemie- & Handwerkszutaten fressen mittlerweile 100/160 Gewicht, eigentlich kann das nicht sein Oo. schleppe keine 2. Rüstung, Trophäen, Bücher etc. mit mir rum, hm. Ah, und Sirenen nerven. gerade wenn man auf seinem Schiff über das Meer dümpelt._.
The Witcher 3: Wild Hunt - Seite 10
Fast Travel nervt btw. beim Kontinentwechsel insofern das du ständig die Zwischensequenzen noch hast die mit Space nicht überspringbar sind. Da man später doch öfter hin- und her hüpft ist das schon etwas meh
Btw.:
Was mach ich den jetzt? Weiterspielen geht nicht. glaube ich fang jetzt doch mit Teil 1 an
Mal sehen was der macht.
Leider somit noch nicht der Bug von Fhynn behoben. Der kommt noch.
Wie können dann die schon Platin haben? Glück gehabt? Is doch ne Haupt oder Hexerquest oder?
Mal was anderes.Diese Woche kam doch wieder ein DLC-Pack. Rüstung und so. Gibt's die auf der PS4 schon? Ich finde im Store nix. oder bin ich blind?
--- Automatisch zusammengeführter Beitrag ---
Schade übrigens das sie nicht auch gleich die Map Markers gefixt haben. irgendwie witzlos das gerade Händler so gut wie gar nicht angezeigt werden. Ist jedes mal eine nervige Suche nach dem nächsten
Ciri ist ja auch ne nette aber die sogesehen "Tochter"
Jap, ich hab mit ihr natürlich schon viel durchgemacht. Aber auch so finde ich sie eben von ihrer Art und Persönlichkeit her, wesentlich angenehmer und "lieber" als Yennefer. Mal gucken, ob ich ihr noch einen Antra.
Es ist nur ein Spiel. Verdammt. xD
Spoiler: Ich habe sie gehen lassen, auch wenn Djkstra mich für beknackt erklärt hat - sie kommt aber eh wieder am Ende und hilft fleißig mit, von daher.
Wenn du es wirklich wissen willst:
Spoiler: Jein. Kannst dich entscheiden, aber auch beide nehmen. Weitere Spoiler werden nicht verraten.
Immer wenn ich es rufe glitcht es durch den Boden. Und wenn es über nen Hindernis läuft läuft es schön in die Luft hoch.
Aber das mit dem Pferd ist mir zum Glück noch nicht passiert
The Witcher 3: Wild Hunt
CD Projekt RED
2014
Action, Role-Playing
PC, PlayStation 4, Xbox One
Title Reveal
The Beginning
Debut Gameplay Trailer
Killing Monsters Cinematic Trailer
The sword of destiny has two edges. You are one of them.
A fantasy RPG with a character-drive, non-linear story set in an open world, featuring meaningful player choices, tactical combat, and rich, living environments.
THE LAST PART OF - THE LEGEND OF - GEARALT OF RIVIA
The CD Projekt RED team has set out to make The Witcher 3 a richer, larger, and deeper experience - a breakthrough in quality that will take the franchise to its ultimate heights. A masterwork of storytelling and gameplay, The Witcher 3 is everything an RPG fan could crave.
Spoiler: A crowning achievement, combining a mature story with a vast open world
With The Witcher 1 and 2, CD Projekt RED has produced robust, high-quality, modern RPGs, winning broad acclaim and earning a loyal following. The Witcher 3 honours these roots, combining CD Projekt RED's storytelling flair with new game mechanics and, most notably, a vast, open, living world. A mature game cast in dark shades of grey with no divisions between good and evil, it features a non-linear story with tough choices that produce real consequences. The game's vibrant world ravaged by war plunges players into difficult dilemmas and gripping adventures. This vast universe brings a new philosophy of exploration to the Witcher series: horseback riding and sailing prove crucial to any journey, and the communities the player encounters resonate with problems, conflicts, friends and foes. Added features like Witcher Senses and Monster Hunting, improved Alchemy, magic Signs, Crafting, as well as many other innovations, make The Witcher 3 the quintessential RPG experience, a must-play for fans of the genre.
A world in turmoil, and the worst is yet to come.
The air is thick with tensions and the smoke of burned villages. The fearsome Empire of Nilfgaard has struck again, ravaging the hapless Northern Kingdoms. The once-mighty who tried to use Geralt for their own gain are now gone. In these uncertain times, no one can say what the future holds in store, who will bring peace to the world and who will cause it only misery.
THE WORLD IS IN CHAOS BUT A FORCE - DARKER AND DEADLIER - EMERGES
The petty men and women commanding tin-plated armies fail to understand that their conflict is child's play compared to the Wild Hunt, the otherworldly threat which now looms. These ghastly spectral riders have plagued the world for ages, plunging it in misery and despair. Yet this time the Wild Hunt seeks one person in particular: the one bestowed upon Geralt by Destiny itself, the one soul Geralt considers kin.
Spoiler: Non-Linear, hand-crafted
The Witcher 3 features over 100 hours of non-linear gameplay, nearly half of which is devoted to the immersive main storyline, a narrative focusing on Geralt and htose closest to him. None of this is automatically generated - both core and side quests are handmade with meticulous care, meaningfully woven into the vibrant game universe. Forming or supporting the main and secondary storylines, they draw players into engaging, intricately-crafted adventures extending across the rich, living, world.
Non-linearity is a core feature of the game, with player choices branching the adventure from the main storyline on multiple levels, from entire sub-stories, to trivial everyday matters. Saving a miller's son from a wyvern attack may affect who will ultimately don a crown, while thwarting a plot to assassinate a noble lord could spell doom for his oppressed subjects.
Quests may be taken on in any order, completed one at a time or pursued in parallel with others. Regardless of the method, players actions will bring many consequences that change the story and affect the game world. These consequences culminate in three completely different playable epilogues set in one of twelve possible unique world states. Defined by the outcome of climactic events and the fate of key NPCs, these states provide a total of 36 different possible endings.
Choice and consequence
Choice and consequence, the former difficult and often grim, the latter delayed until key moments, is a concept CD Projekt RED devised and developed into its key contribution to the genre. The core of CD Projekt RED's RPG philosophy, this concept was the backbone of The Witcher 1 and 2. Naturally, choice features prominently in the story, as well as the game mechanics, of The Witcher 3. With the 'lesser evil' as a key concept, the story puts players before situations in which there is no clear good: do you help an alderman enchain all the village elves he claims are secretly working for the Scoia'tael, or do you stop him at the risk of enabling outsiders to storm the gates and letting outlaws into the city to massacre all the humans? Such hard choices are complemented by the interactivity of dialogue, letting players choose how they speak to other characters, how they shape their relationships, thus determining how NPCs treat them in return.
Each action impacts the story and the game world. NPCs, communities, monsters and locations all change based on player choice - you may rid a fishing village of drowners and watch its economy prosper, or kill a merchant in one town and see his trading partners in another go bankrupt for lack of goods.
A choice once made resonates, its effects both immediate and delayed. Revisit a location where an important story juncture played out, and you're sure to find it transformed by your previous actions. Similarly, a choice made in one corner of the world, pertaining to specific characters, could well breed consequences in other lands, among other populations.
Stroll, ride, swim, sail, believe.
A vast, rich, completely open world, thirty-five times larger than that in The Witcher 2. By setting the game in this open world, CD Projekt RED has fulfilled its vision of the RPG, adding the last element needed to create complete immersion and true non-linearity.
A JOURNEY OF EXPLORING A - MULTI REGION - OPEN WORLD
Uncover mysteries that lurk behind each tree and corner in the territories still soaked with blood from the recent war. Find multiple human settlements and villiages including the thriving port city of Novigrad and sail through the wind-swept and rugged islands off the coast of Nothern Kingdoms.
Spoiler: Roam without borders
Wide open roaming across regions is unspoiled by load times. Landscapes dotted with Points of Interest tempt players to venture off beaten paths in search of possible adventures. Players explore without interruption, encountering no barriers, choosing different means of travel to reach their destination. This whole new approach to exploration means players can vault over barriers, swim through rapids, ride a horse across the dangerous No Man's Land, run through Novigrad's narrow streets, or sail under the full moon amidst the Skellige Islands. The world provides an unprecedented feeling of open space and freedom, taking 40 minutes to traverse on horseback end to end. Players can stand atop a mountain, 1200 meters above sea level, breathless as they ponder the distant abyss and wind-swept isles, their look and feel rendered flawlessly.
A continent to discover
The world of The Witcher 3 is vast and continuous, yet diverse, with each of its lands distinguishable by a unique feel inspired by different sources and cultural references:
- No Man's Land: a sparsely populated, war-ravaged territory, based on Slavic mythology. Murky swamps and dark primeval forests cover this land, where monsters lurk behind every tree and no one can be sure whether they will see another sunrise. Its fields stripped bare by passing armies, No Man's Land is a place of anarchy, where might makes right and gold buys life.
- Skellige: a wind-swept and rugged archipelago, based on Nordic and Celtic legends and sagas. In these isles, inhabited by proud and noble people, warriors seek fame by facing legendary monsters, druids guard nature's secrets, and bards sing of heroes past in torch-lit halls. Stubbornly independent, the Skelligers are rigging their longboats and sharpening their spears, ready to lay down their lives defending against the inevitable Nilfgaard invasion.
- Novigrad and its surrounds: a port city inspired by medieval Amsterdam. In this grand city, as rich and colourful as it is corrupt, players witness the persecution of mages by an all-powerful cult, while at the same time dealing with underworld figures poised to profit from the ongoing world war.
A continent to discover
Player actions, whatever their apparent weight, elicit reactions. This principle extends to the new in game economic system, with the price of goods varying based on the surrounding conditions or their price of origin versus Geralt's current whereabouts in the world: the price of fish will differ depending on the distance from water, a village of trappers and hunters will have many tanneries and leather workers, affecting the price of crafting components and armour.
Left to itself, the world continues living:
- Predators hunt their prey, villages defend themselves against monsters, lovers meet by moonlight.
- Communities react to temperature changes and other phenomena, seeking shelter when it rains or warmth when the temperature drops; they migrate to fulfil their needs or flee threats, while merchant caravans fill the roads and fishermen sail in search of the best catch.
- REDengine 3 incorporates location ambience and expanded dynamic lighting, which enables a realistic, highly-detailed day and night cycles as well as diverse weather conditions - players can observe an approaching storm before experiencing its might as they navigate a rough stretch of sea.
A Poetry in motion. Intense tacitical combat.
A combination of traditional RPG elements with the speed and precision of a dedicated fighting game. Smooth and responsive, the system gives players full control of Geralt's blade, challenging them to match their reflects against those of a master swordsman. They will feel what it's like to be a true witcher, the ultimate monster slayer.
TACTICAL ELEMENTS - WITH SPECTACULAR AND DYNAMIC - COMBAT SEQUENCES
When combined, attacks kill more efficiently, challenging players to experiment, think creatively and devise new tactics. Discover ways to stun foes, ignite them and control their minds with enhanced witcher Signs. Unlock new blocking moves, attacks and evasions, poison their blades, set traps and blow their enemies to bits with bombs.
Spoiler: Dynamic, fluid and rooted in traditional RPG systems
Through a series of new features, players can merge their skills with Geralt's developing combat acumen:
- The number of attacks, parries and other combat moves has been greatly increased and rendered fluid with 96 new action sequences, compared to 20 in The Witcher 2.
- Three different sets of movement animations let Geralt adjust his stance to match the dangers he faces.
- Players enjoy complete control of Geralt in combat as there are no QTEs or scripted timing attacks.
- A new camera system, superior even to that utilised in the Xbox 360 version of The Witcher 2, shows fights in all their glory while keeping the focus on what the player needs to see.
- Geralt's character development visibly affects his behaviour in combat: obtaining a Swordsman skill might increase attack animation speed, while a Mage ability could turn the Igni Sign into a torrent of blue flame.
Use your brain, they'll use theirs
Combat is realistic, dynamic and rewarding, featuring smart enemies and living battlefields:
- Each of the 80 monsters Geralt can encounter has its own habitat, strengths and weaknesses.
- Improved crowd AI means enemies communicate with each other in combat, coordinating their efforts to surround Geralt or deploy combo attacks.
- Monsters and other foes do not scale with the player: beasts that crush players with a single swipe at the outset become sword fodder by the game's end.
- Enemy morale shapes with their actions: opponents flee or fight more cautiously when scared, attack recklessly when desperate, and beg for mercy on their knees when defeat is inevitable.
- The environment is a factor in combat, and Geralt can use it to his advantage: he might destroy a hive to unleash an angry swarm of hornets on a foe, or cast the Aard Sign to bury a group of thugs beneath a toppled stack of barrels.
More than pure numbers. Feeling the difference.
Stats, abilities and items have clear and intuitive effects, changing Geralt and shaping his encounters: a new sword might fell swarming foes en masse, while an enhanced Axii Sign could sway a merchant in negotiations. A tutorial eases players into this system, guiding them through a smooth learning curve as they master the game world.
DEPTH COMBAT - BESIDES THE WOLF'S HEAD - THROUGH SENSE ABILITIES
Having the traits of a master predator, you can hear like a cat, see like an eagle and kill like an enraged wyvern. These sharpened senses, let players act as huntsman, following the tracks left by their prey, hunting it down and striking where it is weakest. When stalking a vampire, Geralt might first use his Witcher Senses to garner evidence off a victim's corpse and from the surrounding area. Having learned about the foe he faces, he might then prepare suitable bait. Lastly, during the actual encounter, he might use his Witcher Senses again to slow combat and pierce both the vampire's hearts.
Spoiler: Choose your path, hone your skills, craft your fortune, brew your destiny
The new RPG mechanic binds players stats to gameplay, and does so visibly: players see their strength and dexterity alter their interactions with the game world. In addition, RPG elements such as skill trees, Alchemy and Crafting have become even more engaging and essential elements of the game:
- Players can combine skills from three specialisation path - Swordsman, Mage and Alchemist - to shape hybrid characters.
- Each ability gained has a visible and visceral impact on combat: players who unlock a precision enhancement on the Swordsman tree might then see their blows slice through opponents' jugulars with deadly regularity.
- Under the expanded Sign casting system, each of Geralt's five Signs has two different modes, broadening the creative use of magic in combat.
- Alchemy is highly intuitive, with potions used as easily as skills: players drink their brews before combat, then activate them when needed.
- Players can concoct an expanded array of potions, bombs and blade oils, including special mixtures for use against specific monster types.
- Greatly expanded Crafting allows players to create items like armour elements and weapons, significantly adding to Geralt's deadly combat arsenal.
Destined to amaze. A living Ecosystem
Built from the ground up for modern PC hardware and taking advantage of the power of next-generation consoles, the game makes no compromises on quality and delivers stunningly beautiful visuals.
REALISTIC COMMUNITIES - AND FLORA AND FAUNA - REACT TO IN-GAME EVENTS
Players can end conversations suddenly and brutally, speak in a whisper or hand items to NPCs. Spectacular cut scenes interwoven with gameplay heighten excitement while progressing the story. In-game conversations are natural and realistic thanks to cinematic camera work and varied character configurations: characters speak as they sit, walk or ride side by side.
Spoiler: Breakthrough in visual realism
Presentation of the game world is thoroughly realistic. Drawing on the newest available graphics technologies, the new, state-of-the-art rendered:
- Produces fully dynamic light and shadow effects throughout the game world, generating superior atmosphere and ambiance,
- Generates detailed, realistic looking locations through a significant increase in polygon count.
- Provides a deep, role-playing experience through visually attractive, film-like presentation.
In brief, The Witcher 3 will be CD Projekt RED's crowning achievement: jaw-dropping, captivating and unforgettable. Concluding the trilogy with a riveting story set in a completely open world, the studio will once again break new ground. and redefine the RPG.
Hoffentlich bekommen wir dann auch bald das E3 Gameplay zu sehen, scheint ja echt ordentlich reingehauen zu haben. Ansonsten scheint mir die interaktive und reagierende Welt echt interessant zu sein. I believe in CDP.
The Witcher 3’s main story will take up to 50 hours to play through, with another 40-50 hours worth of quests to complete in its open world, CD Projekt has told us.
Wild Hunt has been billed previously as 20 per cent bigger than Skyrim, but its main storyline will be far more substantial than Bethesda’s title, says gameplay producer Marek Ziemak.
Zitat von Marek Ziemak Skyrim, which I think we all love, is a rather short game in terms of the main storyline. If you just want to focus on that element and you’re not that interested in exploring the world, it’s not that big. But that’s the core of The Witcher 3: the main story. It’s 40, 50 hours, plus the open world. Edge Online
und muss wirklich sagen: Ein geiles Spiel.
Freue mich schon auf den zweiten Teil und den dritten auch
An dieser Stelle kann ich übrigens wärmstens die dazugehörigen Bücher von Andrzej Sapkowski empfehlen, auf denen diese Spiele basieren. Als das erste Spiel herauskam, waren ja noch nicht alle auf deutsch erhältlich, aber inzwischen gibt es sie komplett. Was den Ton anbelangt, sind sie so erfrischend geschrieben wie die Spiele , man erfährt noch viel mehr über die Hauptcharaktere , weiß was es mit Yennefer auf sich hat und lernt viel mehr von der Welt kennen, in der die Geschichte spielt.
Ja die Bücher sind wirklich genial. Um genazu zu sein basiert es nicht auf den Büchern, sondern setzt die Geschichte der Bücher fort. Das merkt man z.b. bei The Witcher.
Ich habe jetzt extra noch einmal nachgesehen, damit man auch die Stelle findet. Deswegen eine Kurzbeschreibung.
Betritt man Kapitel 1, so landet man beim kleinen Dörfchen mit dem Geistlichen, bei dem man auch Shani über den Weg läuft. Geht man dort in die Kneipe und redet mit dem Wirt, so wird er irgendwann die Geschichte vom kleinen Mädchen erzählen, das einst eine Prinzessin war und dessen Schicksal sich dramatisch veränderte. Hierbei handelt es sich genau um das Mädchen das Geralt in den Büchern großzog und.
Wie schon richtig gesagt erlangt man dort auch ganz neues Wissen über Yennefer, über bestimmte Söldner bei denen es einen kleinen Vorfall gab Teil 2, natürlich auch über Triss und die restlichen Gefährten. Das schöne ist, dass die Geschichte über Geralt und seine Kumpanen nicht unnötig gestreckt wird. Es wirkt auf der einen Seite natürlich und lässt einen immer weiterlesen.
Finde ich großartig, dass du die Bücher erwähnt hast.
Von den Features des neuen Spiels bin ich begeistert. Ich fasse nochmal die für mich wichtigsten Punkte von oben zusammen :
- Eine 35 Mal so große Spielwelt wie in The Witcher 2
- 50 Stunden Hauptstory + 50 Stunden Nebenquests
- 36 unterschiedliche Enden einfach eine Zufallszahl gewählt
- 80 Monstertypen
- 96 Kampf-Animationen von Geralt
- Jede Aufwertung soll auch "sichtbare Effekte" mit sich bringen
- Hexer-Blick, um Spuren der Monster erkennen zu können etc.
Wenn man das liest, ist es einfach überwältigend und mit den Bildern zusammen ein Traum. Selbst das miteinbeziehen des Monsterhandbuchs macht die Sache noch besser. Gerade das hat mir bei den alten Teilen gefehlt. Ich sah keine Veranlassung etwas "nachschlagen" zu müssen.
'Witcher 3' devs "don't believe in selling extra content"
We could sell extra content to gamers 'down the road,' but we don’t believe in that, we believe patches, fixes and additional content should be provided to gamers free of charge. Only something REALLY big, and something that will not make you feel ripped off, justifies a price tag. If we ever decide to charge you for something, we think you will appreciate what you get in return.
Killing Monsters Cinematic Trailer
CG
awesome.
Edit: Oh wow, nice:
Charles Dance to voice the Emperor of Nilfgaard in Witcher 3: Wild Hunt
Charles Dance, the British actor and screenwriter best known for his roles in Alien 3, The Last Action Hero and Game of Thrones, will voice Emperor Emhyr var Emreis in The Witcher 3.
“Charles Dance is the perfect candidate to play the mighty Nilfgaardian emperor in our upcoming title. It’s a dream come true for the team here at RED to be able to work with such an accomplished actor and magnetic personality,” said Marcin Blacha, Lead Writer for the title. Edit2: Falls jemand die Musik des Trailers so gut fand, dass er sie seperat haben will, so bietet CDP hier den kostenlos Download dazu an.
Spoiler:
Spoiler:
Ich sollte mir echt mal nen neuen zulegen
Sieht auf jeden Fall unglaublich gut aus. Wenn es sich nur halb so gut spielen lässt , dann erwartet uns echt ein großartiges Game
Teil 2: Geil
Teil 3: Ich brauche einen neuen Rechner. Danach: Geil ^^
Ich mag eben vor allem das düstere, erwachsene Szenario.
Wo sonst wird man in der Kneipe angepöbelt mit "Deine Mutter lutscht Zwegenschwänze!" was danach in eine zünftigen Schlägerei mündet ^^
Und die Entscheidungen sind meist sehr gut, dass sie sehr unaufällig sind, aber teilweise Stunden später unvorhergesehene Konsequenzen haben können.
Die ersten beiden DLCs sollen schon einen Tag nach dem Release des Rollenspiels am 24. Februar 2015 veröffentlicht werden. Bei dem ersten handelt es sich laut CD Projekt um das »Temerian Armor Set«, das ein neues Rüstungsset enthält. Mit dem zweiten DLC »Beard and Hairstyle Set« werden neue Gesichtspullover und Frisuren für den Protagonisten Geralt angeboten.
Dann sollen in wöchentlichen Abständen je zwei DLCs nachfolgen. Der dritte DLC enthält laut CD Projekt ein zusätzliches Quest und der vierte DLC einen alternativen Look für einen wichtigen NPC im Spiel, Yennefer of Vengerberg. Die Inhalte der anderen Download-Add-Ons will das Studio erst kurz vor ihrem Release bekannt geben.
CD Projekt betont, dass wirklich jedem Spieler von The Witcher 3 die DLCs gratis zur Verfügung gestellt werden, ganz gleich ob auf dem PC, der PS4 oder der Xbox One/ ob man den Titel vorbestellt hat oder nicht/ ob man die Collector's Edition besitzt oder die Standardausgabe. Quelle: The Witcher 3: Wild Hunt - 16 Gratis-DLCs angekündigt - News - GameStar.de
Aber CD Project Red ist diesbezüglich eh genial
Ich mein, die DLCs scheinen ja schon fertig zunsein, wenn man das nun schon ankuendigt.
Ich verlier dabei immer so leicht den Ueberblick.
Aber das gehoert hier nicht in einen Witcher Thread
Ikk freu mir aufs Spiel! Witcher 2 war klasse, auch wenn ich das gerade mal zu 1/4 durch habe! Hoffe nur CD uebernimmt sich da nicht.
Per copy sollte man ja keinen Zugang haben.
Edith: eigenen Kopffasching entdeckt und entwirrt.
wtf
Passt mir ganz gut, weil ich erst im 2.Kapitel von Witcher 2 bin und noch ein Haufen anderer Spiele warten. Trotzdem mein Beileid an alle, die sich schon gefreut haben.
Intel CPU Core i5-2500K 3.3GHz
AMD CPU Phenom II X4 940
Nvidia GPU GeForce GTX 660
AMD GPU Radeon HD 7870
RAM 6GB
OS 64-bit Windows 7 or 64-bit Windows 8
DirectX 11
HDD Space 40 GB
Recommended System Requirements
Intel CPU Core i7 3770 3,4 GHz
AMD CPU AMD FX-8350 4 GHz
Nvidia GPU GeForce GTX 770
AMD GPU Radeon R9 290
RAM 8GB
OS 64-bit Windows 7 or 64-bit Windows 8
DirectX 11
HDD Space 40 GB
Tja da komm ich wohl um das CPU Upgrade nicht rum. Hab genau den i5-2500k.
Ich werde das Spiel wohl doch erst mit dem nächsten PC spielen. Immerhin, dann richtig